The Virtual Viewer settings are accessed by selecting the Settings button in the upper left corner of the Virtual Viewer window. The available settings options are described below.
Different settings profiles can be created, letting you save adjustments made in the Settings dialog. To switch profiles or create a new one, click the Default button.
Revert current profile to default settings.
This mode lets you walk around in the scene, using either the keyboard or a gamepad, in a more natural way compared to using the normal 3D view controls. This makes it suitable for client demos as the drawing cannot be edited in this mode.
VR (only available in the Virtual Viewer VR Extension)
This duplicates the scene to a virtual reality headset, providing the viewer with a better perspective of what it will feel like to actually be in that environment. This mode is best used with a gamepad as it makes it easier to control your movement.
Virtual Viewer will automatically adapt the model quality to the system in use, i.e. use a suitable level of detail on the objects used in the drawing. The longer distance to an object, the fewer details it will display. This helps keep your computer at an even performance level which, in turn, gives the viewer a more pleasant VR experience.
The static model quality option sets all models to be of the same quality level regardless of the distance from the viewer. If you notice objects popping in and out of existence or experience performance issues due to high system load, try setting a low static model quality. Keep in mind that a high static model quality increases demand for computer resources which might lead to performance issues.
Lets you control the graphical quality of transparent materials in the scene. Setting the transparency to a zero value completely turns off transparent materials. A lower value generally leads to a better overall performance.
Lets you control the amount of edge-smoothing used for objects in the scene. Please note that this is normally a very costly setting to increase, leading to a jump in performance requirements.
Shows a list of available panoramic images to use as a background, along with plain white color. The selection of images is the same as the one found in the Photo Lab.
This slider is used for moving the current background image up and down.
VR Output (only available with a VR headset)
Creates a duplicate view, of what the viewer sees in the VR headset, and displays it on the computer screen. Turning this option off increases performance.
Speed for walking and turning. If you set the slider to a medium value, it will be roughly the same as an average walking speed.
Gaze (only available with a VR headset)
Forward movement is locked to the direction that the VR headset is looking in. This means that turning your head to look in a direction also turns the body in the same direction.
Fly (only available with a VR headset)
Same as Gaze movement style but tilting your head up or down will make you move in an upward or downward direction while still moving forward, thus giving the viewer a sense of flying.
Split (only available with a VR headset)
Movement is independent of gaze; meaning that you can look in one direction and move in a different direction.